(set: $PCHobby to "No Hobby") You arrive to a computer where you need to input your userdata. You could've sworn you had a login and password already, but hitting the machine only makes everyone around you stare...time to enter it manually! ''NAME INPUT:'' (input-box:2bind $PName,"X===",1,"First Name") ''PRONOUN INPUT:'' [(css: "color: black;")(dropdown: 2bind $PGender, "Male", "Female", "Non-binary",)] ''ZOID TYPE INPUT'' [(css: "color: black;")(dropdown: 2bind $PCZoid, "Liger", "Tiger", "Wolf", "Dinosaur",)] After making sure your data is correct, please click the button below to begin! [[Confirm Data]] The two moons look down at you harshly. This world is unique and fantastical, but do you need to familiarize yourself with this planet? [[Yes]] or [[No]] [[Ready?]] (set: $quest to "[[Register Zoid | Zoid DMV]]") (set: $introduction to "active") {<div> <!--- Zoid Shit ---!> (if: $PCZoid is "Liger")[(set: $ZoidName to "Shield Liger")] (elseif: $PCZoid is "Tiger")[(set: $ZoidName to "Zaber Fang")] (elseif: $PCZoid is "Wolf")[(set: $ZoidName to "Command Wolf")] (elseif: $PCZoid is "Dinosaur")[(set: $ZoidName to "Rev Raptor")] (set: $ZoidSlot1 to "True") (set: $ZoidSlot1Entry to $ZoidName) </div>}Planet Zi, well known for it's two moons and metallic lifeforms is lightyears away from Earth. Colonized by humans, the metallic lifeforms known as Zoids have evolved to be the ultimate fighting machines. Once, tbey ruled the planet alongside Ancient Zoidians, though their colonies no longer exist in this modern era. (link:"Zoids...")[= Metallic, often animal-like life forms. Zoids have their own life cycles and "heart" in the form of a "Zoid Core" which also dubs as their power supply. Some Zoids have more intellegence than others, and can be harder to pilot due to their independance. (link:"Ancient Zoidians...")[= Humanoids that once ruled this planet, their existance came to a slow end when humanity came onto the planet. Their ruins scatter the landscape of Zi, with their ancient texts their vast knowledge of Zoids remainds elusive. (link:"But what about this modern era...")[= Modern Zi currently has a ceasefire between the Empire and the Republic. Currently, $PName, you aren't concerned with war breaking out. While new Zoids are still designed with "military" capabilities first and foremost, people are not expecting a battle to break out, but tensions still remain. [[Next]] No, you remember this planet. [[Next]] (display:"Footer")Leaving the terminal you look at your driveway to see your grandfather's pride and joy. He is long gone, but his Zoid partner is still around. (if: $PCZoid is "Liger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/26/28030.png">](elseif: $PCZoid is "Tiger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/59/62051.png">](elseif: $PCZoid is "Wolf")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77918.png">](elseif: $PCZoid is "Dinosaur")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78118.png">] The (if:$PCZoid is "Liger")[(display:"Shield Liger Intro")](elseif:$PCZoid is "Tiger")[(display:"Zaber Fang Intro")](elseif:$PCZoid is "Wolf")[(display:"Command Wolf Intro")](elseif:$PCZoid is "Dinosaur")[(display:"Rev Raptor Intro")] (if: $introduction is "active")[You need $1200 to register the Zoid under your name. You currently have $ $cash.] Looking at $ZoidName you feel a sense of pride at the metallic organism, but also concern as you ought to get the money to register them soon. (link:"There are many ways to earn money in this town.")[= [You can earn money by battling in "Bouts" or by going to the Casino (WIP) and gambling. ] (link:"What IS this town?")[= [This is ☨ Saint Meril, or often called "Cross Town" as it was deisgned to vaguely represent a two barrel cross when they did city layouts. There are several different "sections" representing different hubs, such as housing areas (low income vs suburban), the commercial district (where you will find jobs and the Casinos) and a separate area for all your zoiding needs.] (link:"Is there things to do outside of town?")[= [There are, but worry about getting your Zoid registered to your name, $PName. :) ] -------------------------------------------- [[Why not try out the Casino?|Casino]] [[Why not try out a battle?|Zoids Battle Arena]] -------------------------------------------- (display:"Footer")<!-- HP battle stuff --!> { (set: $winrewards to 1) (set: $maxhp to 100) (set: $hp to 100) (set: $healthpots to 2) <!-- End HP Battle Stuff --!> <!--- Hobby stuff ---!> (set: $Hobby1Skill to 0) <!-- Cash --!> (set: $cash to 600) (set:$Coins to 100) (set:$winrate to 1) <!-- End Cash --! > <!-- Inv ---!> Black Basses. Temperate Basses. Catfish and Bullheads. Crappie. Sunfishes. Carp and Minnows. Gar. Suckers (set: $Inv to (dm:)) (set: $Inv's WaterBottle to 0) (set: $Inv's DrPepper to 0) (set: $Inv's Coke to 0) (set: $Inv's CommandWolfChildrensBook to 0) <!--- Fish Inv---> (set: $Inv's BlackBass to 0) (set: $Inv's TemperateBass to 0) (set: $Inv's Catfish to 0) (set: $Inv's BullHead to 0) (set: $Inv's Crapple to 0) (set: $Inv's Sunfish to 0) (set: $Inv's Carp to 0) (set: $Inv's Gar to 0) (set: $Inv's Minnow to 0) (set: $Inv's Boot to 0) (set: $CampingGear to "False") <!-- Email --!> (set: $EmailCounter to 1) (set: $EmailChecked to "False") <!--- Fishing ---!> (set: $FishingSkill to 0) <!--- NPC Values ---!> (set: $TradingPostMan1 to 0) (set: $TradingPostMan1Gift to "False") <!-- Zoid Selection ---!> (set: $ZoidSlot1 to "false") (set: $ZoidSlot2 to "false") (set: $ZoidSlot3 to "false") (set: $ZoidSlot1Entry to "nothing") (set: $ZoidSlot2Entry to "nothing") (set: $ZoidSlot3Entry to "nothing") }(if: $PName is "Van")[large lion zoid, finished with a light blue color and brilliant gold claws and teeth. This zoid has all of it's stock weapons, the three barrel cannon, twin beam gun, tail gun and missile launchers. This Zoid once served as the pride of the Republic.](else: )[large lion like zoid with a sky-blue paint job. It's large frame carried a lot of bulk with it, but it still looks particularly agile despite it's apparant age if the paint chipping away was any indicator. It carried a three barrel gun strapped to it's chest, two missile launchers tucked to the sides and a pair of deadly fangs. Normally, Shield Ligers also carried another two sets of guns, one on the back, and one on the tail, but this one lacked such armaments.] (if: $PName is "Renee")[medium sized wolf Zoid. It has a custom paint job, with a pink endo-skeleton and on top a metallic white paint that changed color under the beams of the sun. It's white color had a light tint of pink to it. It's visor was also pink, and it had a gnarly scar on the right side of it's face, damaging that unique visor.](else: )[medium sized wolf Zoid. It is tan with an orange visor, better suited for desert combat. Despite it's loving details to its upkeep, this Zoid is outdated in warfare. It has the stock two beam barrel weapon but you can also see that it has a small container attatched to it's underside to store water.] zoid with a dull red coated atop of a slender frame of a Tiger. Fitted with angry green eyes matched with fading gold teeth, one small gun hitched to underneath it's chest and one small missile launcher on the side of it's right leg. This particular Zoid has a few Empire logos on it's rump, though they have started to fade with age and battle damage. `small, agile theropod Empire zoid. It's dawned with red, black and silver with a pair of killer blades. It looks almost pristine, like the creature had yet to see a lick of combat. `[<img src="https://www.spriters-resource.com/resources/sheet_icons/26/28030.png" style="transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/59/62051.png"> style= transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77918.png"> style= transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78118.png"> style= transform:scaleX(-1); object-fit: cover;">](set:$hp to $maxhp) (link: "Find some trouble!")[(display:(either:"Foe Bear","Foe Cat","Foe Dog"))(goto:"Combat")]{<div id="log"> (if: $log is "you")[It is your turn.] (elseif: $log is "healing")[You healed yourself!] (elseif: $log is "atk")[You use '$atk' on the $ename, dealing $atkdmg damage.But your skill allowed your $ZoidName to deal $bonusdmg bonus damage!] (elseif: $log is "enemy")[(transition: "rumble")[The $ename uses '$eatkname' on you, dealing $eatk damage.]] </div>}(display: "Enemy")(display: "Log")(display: "you"){<div id="enemy">$ename HP: $ehp/$mhp. (set: $maxehp to 500) <!--Health Bar --> (meter: bind $ehp, $maxehp, "X", "Enemy Health Points: $ehp", (gradient: 100, 0, red, 0.25, orange, 0.50, yellow, 1, green)) <!--> End health Bar --> </div>}<div id="you">(if: $PCZoid is "Liger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/26/28030.png" style="transform:scaleX(-1); object-fit: cover;">](elseif: $PCZoid is "Tiger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/59/62051.png">](elseif: $PCZoid is "Wolf")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77918.png">](elseif: $PCZoid is "Dinosaur")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78118.png">]You: $hp/$maxhp (print: '<meter value="' + (text: $hp) + '" min="0" max="100"></meter>') <!--> End health Bar --> {(if: $turn is "you")[ <!-- Liger Quota --> (if: $ZoidName is "Shield Liger") [(link: "Sabre Fangs", (button:))[ (set: $ehp to it - $SLW1)(set: $enemydamagetaken to $SLW1) (set: $atk to "Sabre Fangs") (set: $atkdmg to $SLW1) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (link: "Triple barrel cannon", (button:))[ (set: $ehp to it - $SLW2)(set: $enemydamagetaken to $SLW2) (set: $atk to "Sword") (set: $atkdmg to $SLW2) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (if: $healthpots > 0)[(link: "Healing Bloc", (button:))[ (set: $healthpots to it - 1) (set: $hp to it + 40) (set: $turn to "enemy") (set: $log to "healing") (goto: "Combat")]] ] <!-- End of Liger Quota --> <!-- Tiger Quota --> (elseif: $ZoidName is "Zaber Fang")[(link: "Killer Sabre", (button:))[ (set: $ehp to it - $ZFW1) (set: $atk to "Killer Sabre") (set: $atkdmg to $ZFW1) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (link: "Anti-Zoid Three-Barrelled Shock Cannon", (button:))[ (set: $ehp to it - $ZFW2) (set: $atk to "Anti-Zoid Three-Barrelled Shock Cannon") (set: $atkdmg to $ZFW2) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (if: $healthpots > 0)[(link: "Healing Bloc", (button:))[ (set: $healthpots to it - 1) (set: $hp to it + 40) (set: $turn to "enemy") (set: $log to "healing") (goto: "Combat")]] ] <!-- End of Tiger Quota --> <!-- Wolf Quota --> (elseif: $ZoidName is "Command Wolf")[(link: "Electron Bite Fangs", (button:))[ (set: $ehp to it - $CWW1) (set: $atk to "Electron Bite Fangs") (set: $atkdmg to $CWW1) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (link: "50mm Anti-Zoid Double Barreled Beam Cannon", (button:))[ (set: $ehp to it - $CWW2) (set: $atk to "50mm Anti-Zoid Double Barreled Beam Cannon") (set: $atkdmg to $CWW2) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (if: $healthpots > 0)[(link: "Healing Bloc", (button:))[ (set: $healthpots to it - 1) (set: $hp to it + 40) (set: $turn to "enemy") (set: $log to "healing") (goto: "Combat")]] ] <!-- End Wolf Quota --> <!-- Dinosaur Quota --> (elseif: $ZoidName is "Rev Raptor")[(link: "Counter Scythe", (button:))[ (set: $ehp to it - $RRW1) (set: $atk to "Counter Scythe") (set: $atkdmg to $RRW1) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (link: "Small Beam Cannons", (button:))[ (set: $ehp to it - $RRW2) (set: $atk to "Small Beam Cannons") (set: $atkdmg to $RRW2) (set: $bonusdmg to ($winrate / 2)) (set: $ehp to it - $bonusdmg) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (if: $healthpots > 0)[(link: "Healing Bloc", (button:))[ (set: $healthpots to it - 1) (set: $hp to it + 40) (set: $turn to "enemy") (set: $log to "healing") (goto: "Combat")]] ] ] (elseif: $turn is "enemy")[ (link: "Continue")[ (set: $log to "enemy") (set: $turn to "you") (set: $hp to it - $eatk) (goto: "Combat")] ] (if: $hp <1)[(goto: "Lose")] (if: $ehp <1)[(goto: "Win")] </div>}Woo. Hoo. (set:$cash to ($cash + 200))(set:$winrate to ($winrate +1))(set: $winrewards to it + 1) (link: "Return?")[(go-to: "Time Passage")]Boo. Hoo. (link: "Return?")[(go-to: "Time Passage")](set: $Sprite to "bear")` (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Bear Fighter") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $etype to "A") (set: $eatkname to " Double-Barrelled Electricity Cannon") (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Wild Liger") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $etype to "B") (set: $eatkname to "A-Z Triple-Barreled Charge Missile") (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Zeekdober") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $etype to "C") (set: $eatkname to "Photon Particle Cannon") (if: $PCZoid is "Liger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/26/28030.png" style="transform:scaleX(-1);">](elseif: $PCZoid is "Tiger")[<img src="https://www.spriters-resource.com/resources/sheet_icons/59/62051.png">](elseif: $PCZoid is "Wolf")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77918.png">](elseif: $PCZoid is "Dinosaur")[<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78118.png">] (if: $Sprite is "bear")[<img src="https://www.spriters-resource.com/resources/sheet_icons/74/77557.png">](elseif: $Sprite is "cat")[<img src="https://www.spriters-resource.com/resources/sheet_icons/67/69725.png">](elseif: $Sprite is "dog")[<img src="https://www.spriters-resource.com/resources/sheet_icons/67/69875.png">]<hr>[☨ $PName. || $ $cash. || $PCZoid Type Pilot. || Active Quest: $quest. ☨] <hr>[☨ [[Map]] || $Month, $DayOfMonth, $WeekDay, $time. || ☨] <hr>[ [[Save Game]] ] (set: $location to "Casino") You enter a faboulously large casino that has a large 3d hologram of a dice rolling in it's opening court area. Gambling is not a //safe// way to earn income, but it sure is fun! [[Chip Exchange]] A place to exchange your chips into cash. [[Dice Roll]] [[Gambletron]] (display:"Footer")Welcome to Dice Roll! You have a 50% chance to win! But also a 50% chance to lose. (button:)[(linkrerun: "Roll the dice!")[(set: $casinoDiceRoll to (random:1,6))(if: $casinoDiceRoll is 1)[ (set:$cash to it +50) You won + 50! Now your amount is $cash ! ] (else-if: $casinoDiceRoll is 2)[ (set:$cash to it -250) You lost -50! Now your amount is $cash !](else-if: $casinoDiceRoll is 3)[(set:$cash to it - 125) You lost - 100! Now your amount is $cash !] (else-if: $casinoDiceRoll is 4)[(set:$cash to it +75) You gained + 75! Now your amount is $cash !] (else-if: $casinoDiceRoll is 5)[ (set:$cash to it -175) You lost -150! Now your amount is $cash !] (else-if: $casinoDiceRoll is 6)[(set:$cash to it +125) You gained 125! Now your amount is $cash !]]] (link: "Return?")[(go-to: "Time Passage")]Welcome to gamblotron! [You currently have! $Coins]<CoinDisplay| Bet on an Activity! Evens or Odds! ` [Click to place your bet and roll the dice!]<Dierolldisplay| (button:)[(link-rerun:"Evens!")[(set:$DieRoll to (random:1,6)) (if:$DieRoll is 2 or 4 or 6)[(replace:?DierollDisplay)[You Rolled! $DieRoll Great!] (set:$Coins to it + $DieRoll)(rerun:?CoinDisplay)](else:)[(replace:?DierollDisplay)[You Rolled! $DieRoll Too bad!](set:$Coins to it - $DieRoll)(rerun:?CoinDisplay)]]] (button:)[(link-rerun:"Odds!")[(set:$DieRoll to (random:1,6)) (if:$DieRoll is 1 or 3 or 5)[(replace:?DierollDisplay)[You Rolled! $DieRoll Great!] (set:$Coins to it + $DieRoll)(rerun:?CoinDisplay)](else:)[(replace:?DierollDisplay)[You Rolled! $DieRoll Too bad!](set:$Coins to it - $DieRoll)(rerun:?CoinDisplay)]]] (link: "Return?")[(go-to: "Time Passage")](set:$DiscardDeck to "Cards already drawn ") [(link-rerun:"Hit")[[ (Set:$DrawnCard to (random:1,52)) (display:"BJDECK Define") (if:$DiscardDeck contains $DispCard )[(rerun:?Draw)] ]<Draw|(set:$DiscardDeck to it + $DispCard + ",")(set:$TotalValue to it + $CardValue) (replace:?CardDisplay)[You drew $DispCard It's value is $CardValue Your current total is $TotalValue $DiscardDeck ](if: $TotalValue > 21)[(goto: "Lose")] ]]<Game| [Click hit to start playing!]<CardDisplay| <!-- add the div so the CSS can work --!>(display: "blackjackdealer")(display: "blackjacklog")(display: "blackjackyou"){<div id="blackjacklog"> (if: $blackjacklog is "blackjackyou")[It is your turn.] (elseif: $blackjacklog is "blackjackdealer")[hi!] </div>} {<div id="blackjackdealer"> DEALER. </div>}{(if:$DrawnCard is 1)[(set:$DispCard to "Ace of Spades")(set:$CardValue to 11)] (if:$DrawnCard is 2)[(set:$DispCard to "Ace of Clubs")(set:$CardValue to 11)] (if:$DrawnCard is 3)[(set:$DispCard to "Ace of Hearts")(set:$CardValue to 11)] (if:$DrawnCard is 4)[(set:$DispCard to "Ace of Diamonds")(set:$CardValue to 11)] (if:$DrawnCard is 5)[(set:$DispCard to "2 of Spades")(set:$CardValue to 2)] (if:$DrawnCard is 6)[(set:$DispCard to "2 of Clubs")(set:$CardValue to 2)] (if:$DrawnCard is 7)[(set:$DispCard to "2 of Hearts")(set:$CardValue to 2)] (if:$DrawnCard is 8)[(set:$DispCard to "2 of Diamonds")(set:$CardValue to 2)] (if:$DrawnCard is 9)[(set:$DispCard to "3 of Spades")(set:$CardValue to 3)] (if:$DrawnCard is 10)[(set:$DispCard to "3 of Clubs")(set:$CardValue to 3)] (if:$DrawnCard is 11)[(set:$DispCard to "3 of Hearts")(set:$CardValue to 3)] (if:$DrawnCard is 12)[(set:$DispCard to "3 of Diamonds")(set:$CardValue to 3)] (if:$DrawnCard is 13)[(set:$DispCard to "4 of Spades")(set:$CardValue to 4)] (if:$DrawnCard is 14)[(set:$DispCard to "4 of Clubs")(set:$CardValue to 4)] (if:$DrawnCard is 15)[(set:$DispCard to "4 of Hearts")(set:$CardValue to 4)] (if:$DrawnCard is 16)[(set:$DispCard to "4 of Diamonds")(set:$CardValue to 4)] (if:$DrawnCard is 17)[(set:$DispCard to "5 of Spades")(set:$CardValue to 5)] (if:$DrawnCard is 18)[(set:$DispCard to "5 of Clubs")(set:$CardValue to 5)] (if:$DrawnCard is 19)[(set:$DispCard to "5 of Hearts")(set:$CardValue to 5)] (if:$DrawnCard is 20)[(set:$DispCard to "5 of Diamonds")(set:$CardValue to 5)] (if:$DrawnCard is 21)[(set:$DispCard to "6 of Spades")(set:$CardValue to 6)] (if:$DrawnCard is 22)[(set:$DispCard to "6 of Clubs")(set:$CardValue to 6)] (if:$DrawnCard is 23)[(set:$DispCard to "6 of Hearts")(set:$CardValue to 6)] (if:$DrawnCard is 24)[(set:$DispCard to "6 of Diamonds")(set:$CardValue to 6)] (if:$DrawnCard is 25)[(set:$DispCard to "7 of Spades")(set:$CardValue to 7)] (if:$DrawnCard is 26)[(set:$DispCard to "7 of Clubs")(set:$CardValue to 7)] (if:$DrawnCard is 27)[(set:$DispCard to "7 of Hearts")(set:$CardValue to 7)] (if:$DrawnCard is 28)[(set:$DispCard to "7 of Diamonds")(set:$CardValue to 7)] (if:$DrawnCard is 29)[(set:$DispCard to "8 of Spades")(set:$CardValue to 8)] (if:$DrawnCard is 30)[(set:$DispCard to "8 of Clubs")(set:$CardValue to 8)] (if:$DrawnCard is 31)[(set:$DispCard to "8 of Hearts")(set:$CardValue to 8)] (if:$DrawnCard is 32)[(set:$DispCard to "8 of Diamonds")(set:$CardValue to 8)] (if:$DrawnCard is 33)[(set:$DispCard to "9 of Spades")(set:$CardValue to 9)] (if:$DrawnCard is 34)[(set:$DispCard to "9 of Clubs")(set:$CardValue to 9)] (if:$DrawnCard is 35)[(set:$DispCard to "9 of Hearts")(set:$CardValue to 9)] (if:$DrawnCard is 36)[(set:$DispCard to "9 of Diamonds")(set:$CardValue to 9)] (if:$DrawnCard is 37)[(set:$DispCard to "10 of Spades")(set:$CardValue to 10)] (if:$DrawnCard is 38)[(set:$DispCard to "10 of Clubs")(set:$CardValue to 10)] (if:$DrawnCard is 39)[(set:$DispCard to "10 of Hearts")(set:$CardValue to 10)] (if:$DrawnCard is 40)[(set:$DispCard to "10 of Diamonds")(set:$CardValue to 10)] (if:$DrawnCard is 41)[(set:$DispCard to "Jack of Spades")(set:$CardValue to 10)] (if:$DrawnCard is 42)[(set:$DispCard to "Jack of Clubs")(set:$CardValue to 10)] (if:$DrawnCard is 43)[(set:$DispCard to "Jack of Hearts")(set:$CardValue to 10)] (if:$DrawnCard is 44)[(set:$DispCard to "Jack of Diamonds")(set:$CardValue to 10)] (if:$DrawnCard is 45)[(set:$DispCard to "Queen of Spades")(set:$CardValue to 10)] (if:$DrawnCard is 46)[(set:$DispCard to "Queen of Clubs")(set:$CardValue to 10)] (if:$DrawnCard is 47)[(set:$DispCard to "Queen of Hearts")(set:$CardValue to 10)] (if:$DrawnCard is 48)[(set:$DispCard to "Queen of Diamonds")(set:$CardValue to 10)] (if:$DrawnCard is 49)[(set:$DispCard to "King of Spades")(set:$CardValue to 10)] (if:$DrawnCard is 50)[(set:$DispCard to "King of Clubs")(set:$CardValue to 10)] (if:$DrawnCard is 51)[(set:$DispCard to "King of Hearts")(set:$CardValue to 10)] (if:$DrawnCard is 52)[(set:$DispCard to "King of Diamonds")(set:$CardValue to 10)]}''PLACE YOUR BETS'' [(css: "color: gray;")(dropdown: 2bind $Bet, "100", "250", "500",)] (replace:?Betting) []<Betting|(if: $cash <1199)[(goto: "You're poor")](if:$introduction is "completed")[You don't need to be here. (link: "Return?")[(go-to: $location)]](elseif:$introduction is "active") [This is the most generic looking building the city could've built, in a sea of rustic, almost rustic looking buildings that looked like it could've been a colonial town with it's unique and gothic architecture, this is just a square box. (link:"Go inside.")[= You approach the dull glass doors and push them open, immediately you are at the end of a very long line. Oh dear. (link:"Wait in line.")[= Waiting....and waiting.. (link:"Finally!")[= You approach a woman with your Zoid Registration Form already filled out and before you can say anything she chuckles and waves her hand playfully. "Sorry sugar, but this is the wrong line." (link:"B-but..!")[= "I'm just messing with you, you're in the right place. That'll be $1200 please. (button:)[[Buy a Zoid Registration Ticket.|You're 1200 poorer ]]] <!-- want to make that take you to a new page where I can set the Introduction quest to false) ---!>You don't need to be here, at the DMV, since you do not have enough $ to register your zoid. Currently you have $cash. Come back when you have $1200! (link: "Return?")[(go-to: "Time Passage")]Exchange some of your Hard earned Cash for Casio Chips! [You have (plural: $Chips, "Chip") and (plural: $cash, "Dollar")]<ChipCount| [(if:$cash is >= 50)[(link:"Buy 25 chip")[(set:$cash to it -50)(set:$Chips to it +25)(rerun:?ChipCount)(rerun:?ChipShop)]](else:)[You Can't afford Any!] (if:$cash is >= 100)[(link:"Buy 50 chips")[(set:$cash to it -100)(set:$Chips to it +50)(rerun:?ChipCount)(rerun:?ChipShop)]] (if:$cash is >= 250)[(link:"Buy 150 chip")[(set:$cash to it -250)(set:$Chips to it +150)(rerun:?ChipCount)(rerun:?ChipShop)]] ]<ChipShop| [[Return->Casino]]WOW! (set:$cash to it + -1200)(set:$introduction to "completed")(set: $quest to "[[Talk to Mom | Your Parent's Room]]") [$cash] [(link:"Return")[(goto: "Next")]]<img src="https://cdn.discordapp.com/attachments/795852992612008018/975243899436163092/Saint_Meril_with_markings.png" usemap="#map-img"> <map name="map-img"> (link-rerun:'<area shape="rect" coords="15,16,358,106" href="#squarezone" title="Zoids Shopping District" alt="For all your Zoid weapons & Upgrade needs">')[ (goto:"Zoids Shopping District")] (link-rerun:'<area shape="rect" coords="393,17,647,107" href="#squarezone" title="Zoids Arena" alt="Compete in Zoid battles for money">')[ (goto:"Zoids Battle Arena")] (link-rerun:'<area shape="rect" coords="25,131,356,216" href="#squarezone" title="Lake Luin" alt="Fish here">')[ (goto:"Lake Luin")] (link-rerun:'<area shape="rect" coords="389,140,651,207" href="#squarezone" title="Casino Arena" alt="gamble away your sins">')[ (goto:"Casino")] (link-rerun:'<area shape="rect" coords="161,274,356,424" href="#squarezone" title="Shopping District" alt="buy items & pick up small odd jobs">')[ (goto:"Shopping District")] (link-rerun:'<area shape="rect" coords="396,230,630,435" href="#squarezone" title="Fine Housing Zone" alt="fancy suburban homes">')[ (goto:"Suburban")] (link-rerun:'<area shape="rect" coords="111,460,352,547" href="#squarezone" title="Ghetto" alt="...">')[ (goto:"Ghetto")] (link-rerun:'<area shape="rect" coords="394,469,693,548" href="#squarezone" title="Farms" alt="farmlands">')[ (goto:"Farms")] </map> }(set: $location to "Zoids Shopping District") Zoids Shopping District [[Health Upgrade Shop]] [[Weapon Upgrade Shop]] [[Zoids Item Shop]] [[Zoid Evolution Upgrade]] (display:"Footer")(set: $location to "Zoids Battle Arena")(set: $bonusdmg to $winrate/2) The ZBA is a large tuft of desert patch that formed due to over-farming 50 years ago, but the town, knowing that every bit of land was precious, dedicated it to a commercial fighting dome! Right now this area is a WIP, so there are only 6 enemies. In the future enemy selection can be increased based on how many quests you've upgraded or other determining factors. (link:"Need help?")[ (link: "Winrate?")[Your winrate is a value you gain after beating a enemy. Currently, your winrate is $winrate . Right now it is used to determine what level of enemies you can fight and factors into your Bonus Damage. ] (link: "Bonus Damage?")[Your bonus damage is calculated by your Winrate / 2. So right now your bonus damage would be $bonusdmg.] (link: "Health Pots?")[Health pots are an item you can buy and use in battle. you can buy them (link: "here.")[(go-to: "Zoids Item Shop")] ] ] (if: $winrate >= 25)[Tier 2 Battling! (link: "Ready to fight?")[(go-to: "Ready 2")]] (elseif: $winrate < 24)[Tier 1 Battling! (link: "Ready to fight?")[(go-to: "Ready?")]] (link:"Display Stats") [Winrate | Cash | Current Quest $winrate, $ $cash, $quest.](set: $location to "Lake Luin") A fancy lake that houses a church on it's banks. The church is only open on Sunday or holidays where the locals get together. Many of the storms in town will be closed on Sunday so the owners can attend church. (link: "Go to Lake?")[(go-to: "Lake")] (link: "Go to church?")[(go-to: "Church")] (set: $location to "Shopping District") You approach a small section of town that has all of the shops you could need! Unless you need Zoid parts, that would be in the (link: "other shopping district.")[(go-to: "Zoids Shopping District")] There are many colorful stores that were "mom and pop" stores that fill either side of the small road. Many of the stores are closed on Sunday, so you will have to keep that in mind when you plan your shopping trips. (if: $introduction is "active")[At the end of the road there is a section where a large post is located, it is the local job board. You can go there to do some odd jobs or pick up quests. Some quests will be important, so be sure to always come back and check it out. ] [[Maria's Bookstore]] || [[Gerald's Hardware]] <hr> [[Trading Post]] || [[Post Office]] <hr> [[DeJay Clothing & Fitting]] || [[Toys by Sam]] <hr> [[Job Board]] || [[Zoid DMV]] (display:"Footer")(set: $location to "Suburban") There are many homes here, often looking the same. Endless rows of the same houses, lawns and mail boxes. The only thing to identify them from one another is their numbers painted on a small plaque. (link: "Your home")[Your home is no. 508. (link: "Go home?")[(go-to: "Home")]](set: $location to "Ghetto") Ghetto(set: $location to "Farms") Farms{<div> <!-- This is the normal timepass code --> (if:$time is "Morning")[(set: $time to "Afternoon")](else-if:$time is "Afternoon")[(set: $time to "Evening")](else-if:$time is "Evening")[(set: $time to "Night")](else-if:$time is "Night")[(set: $time to "Morning")(set:$Day to ($Day +1))(set: $EmailChecked to "False") <!--Here is the advanced time code nested under the night transition --> <!-- Day of week --> (set:$DayOfWeek to it +1)(set:$DayOfMonth to it +1) ] <!-- This code sets the correct Weekday --> (if:$DayOfWeek is >7)[(set:$DayOfWeek to 1)] (if:$DayOfWeek is 1)[(set:$WeekDay to "Sunday")] (if:$DayOfWeek is 2)[(set:$WeekDay to "Monday")] (if:$DayOfWeek is 3)[(set:$WeekDay to "Tuesday")] (if:$DayOfWeek is 4)[(set:$WeekDay to "Wednesday")] (if:$DayOfWeek is 5)[(set:$WeekDay to "Thursday")] (if:$DayOfWeek is 6)[(set:$WeekDay to "Friday")] (if:$DayOfWeek is 7)[(set:$WeekDay to "Saturday")] <!-- This is for day of the month and month of the year --> (if:$DayOfMonth is >28)[(set:$DayOfMonth to 1)(set:$MonthOfYear to it +1)] (if:$MonthOfYear is >12)[(set:$MonthOfYear to 1)(set:$Year to it +1)] <!-- This code sets the correct month--> (if:$MonthOfYear is 1)[(set:$Month to "JAN")] (if:$MonthOfYear is 2)[(set:$Month to "FEB")] (if:$MonthOfYear is 3)[(set:$Month to "MAR")] (if:$MonthOfYear is 4)[(set:$Month to "APR")] (if:$MonthOfYear is 5)[(set:$Month to "MAY")] (if:$MonthOfYear is 6)[(set:$Month to "JUN")] (if:$MonthOfYear is 7)[(set:$Month to "JUL")] (if:$MonthOfYear is 8)[(set:$Month to "AUG")] (if:$MonthOfYear is 9)[(set:$Month to "SEP")] (if:$MonthOfYear is 10)[(set:$Month to "OCT")] (if:$MonthOfYear is 11)[(set:$Month to "NOV")] (if:$MonthOfYear is 12)[(set:$Month to "DEC")] <!-- This Code will set the destination of the ship --> </div>} [Time has passed as you return.] (link:"Continue...")[(goto:$location)]Crumbled sandstone with the litter of a thousand scavangers accompany this space of desert. Looking more like an ancient pyramid with a good portion of the ruins covered by the sandstorm that has plagued this area over the years, your ZOID rumbles anxiously as you idle before here. Glancing down at the entrance to the ruins, you see a tablet. It was in an ancient language, but you know from visiting the museum what it says. ''TO THE FADING STARS IN THE NIGHT, THE CORES SHINE EVER SO BRIGHTLY, THE VOID CALLS TO ALL LIFE ON ALL PLANETS IN THE DEPTH OF SPACE! HAIL GO---'' the rest is cut off, and not even the museum has it translated. (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Blade Liger") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $etype to "B") (set: $eatkname to "A-Z Triple-Barreled Charge Missile") (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Command Wolf") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $etype to "C") (set: $eatkname to "Photon Particle Cannon") (link: "Find some trouble!")[(display:(either:"Foe Leo", "Foe Wolf"))(goto:"Combat")] "Come for an upgrade? Some items use reward points, which you earn by winning Zoid Battles." (if: $winrewards <= 1)[You don't have enough reward points!(link: "Return?")](elseif: $winrewards <= 2)[(link: "Buy a health upgrade for 2 WinRewards.") [(set:$winrewards to it + - 2)(set:$hpgain to it + 1)(set: $maxhp to (100 + $hpgain))(set:$hp to $maxhp)] [[Want to buy some more?|Health Upgrade Shop]]] (display:"Footer")Double-click this passage to edit it.{ (if: $PCZoid is "Liger")[(set:$SaveZoid to "Shield Liger")] (if: $PCZoid is "Tiger")[(set:$SaveZoid to "Zaber Fang")] (if: $PCZoid is "Wolf")[(set:$SaveZoid to "Command Wolf")] (if: $PCZoid is "Dinosaur")[(set:$SaveZoid to "Rev Raptor")] (set:$Filename to ($PName + " "+ $SaveZoid)) } Slot 1: (if: (savedgames:) contains "Slot 1")[(print: (saved-games:)'s "Slot 1")](else:)[No Game in Slot 1] (link-reveal:"Save Slot 1")[(if:(save-game: "Slot 1", $Filename))[ Saved $Filename!](else:)[Error couldn't save, check your cookies settings.]] Slot 2: (if: (savedgames:) contains "Slot 2")[(print: (saved-games:)'s "Slot 2")](else:)[No Game in Slot 2] (link-reveal:"Save Slot 2")[(if:(save-game: "Slot 2", $Filename))[ Saved $Filename!](else:)[Error couldn't save, check your cookies settings.]] Slot 3: (if: (savedgames:) contains "Slot 3")[(print: (saved-games:)'s "Slot 3")](else:)[No Game in Slot 3] (link-reveal:"Save Slot 3")[(if:(save-game: "Slot 3", $Filename))[ Saved $Filename!](else:)[Error couldn't save, check your cookies settings.]] Slot 4: (if: (savedgames:) contains "Slot 4")[(print: (saved-games:)'s "Slot 4")](else:)[No Game in Slot 4] (link-reveal:"Save Slot 4")[(if:(save-game: "Slot 4", $Filename))[ Saved $Filename!](else:)[Error couldn't save, check your cookies settings.]] [[Map]]Choose a Game to load Please Note: Saved Games from previous builds often break on new content when loaded, its advised to start a new game if you encounter problems. Slot 1: (if: (savedgames:) contains "Slot 1")[(print: (saved-games:)'s "Slot 1")](else:)[No Game in Slot ] (if: (savedgames:) contains "Slot 1")[(link-reveal:"Load Slot 1")[(load-game:"Slot 1")]](else:)[-] Slot 2: (if: (savedgames:) contains "Slot 2")[(print: (saved-games:)'s "Slot 2")](else:)[No Game in Slot ] (if: (savedgames:) contains "Slot 2")[(link-reveal:"Load Slot 2")[(load-game:"Slot 2")]](else:)[-] Slot 3: (if: (savedgames:) contains "Slot 3")[(print: (saved-games:)'s "Slot 3")](else:)[No Game in Slot ] (if: (savedgames:) contains "Slot 3")[(link-reveal:"Load Slot 3")[(load-game:"Slot 3")]](else:)[-] Slot 4: (if: (savedgames:) contains "Slot 4")[(print: (saved-games:)'s "Slot 4")](else:)[No Game in Slot] (if: (savedgames:) contains "Slot 4")[(link-reveal:"Load Slot 4")[(load-game:"Slot 4")]](else:)[-] (link-undo:"Cancel Load") #(align:"=><=")[Zi Legacy] --- [[New Game (Start a new Game)->Getting Started]] [[Load Game->Load Game]] A game fueled by nostalgia and my limited coding abilities. A WIP game, please note there will probably be alot of bugs and "softlocks" / deadends. [[Credits->Credits]] Code by Sceo. Done in Twine/Harlowe. Special thanks to Rill who had to answer all my dumb questions over and over.{<div> (set: $location to "Maria's Bookstore") (if: $WeekDay is "Sunday")[The store is closed! Please come back tomorrow!] (elseif: $WeekDay is "Monday" or "Tuesday" or "Wednesday" or "Thursday" or "Friday" or "Saturday")[You approach Maria's Bookstore with excitement. As a kid you always loved to see what kind of books would be in, but now as an adult you know this is mostly a resale shop. There are <i>some</i> new books but the old outweighs the new. Still, you never know what you'll find! <br> (Link: "Enter")[ You head on inside and it has a distinct smell of new paper, like a textbook being opened for the first time. There are shelves of all kinds of sections for you to browse and a vending machine with some drinks. <br> <!-- Add Inventory ---!> (link: "Vending Machine")[ You approach the machine and you have several options, but each one cost 100 Cash. You currently have $cash. <br> (if: $cash <= 99)[You don't have enough cash!] (if: $cash >= 100)[ (link: "Buy a water")[ (set: $Inv's WaterBottle to it + 1) (set: $cash to it - 100) (set: $hasdrink to "true") [You bought the water!] ] <br> (link: "Buy a Dr. Pepper")[ (set: $cash to it - 100) (set: $hasdrink to "true") (set: $Inv's DrPepper to it + 1) [You bought the Dr. Pepper!] ] <br> (link: "Buy a Coke")[ (set: $cash to it - 100) (set: $hasdrink to "true") (set: $Inv's Coke to it + 1) ] ] ] <br> [[Why not go check out some books? | Maria's Bookstore int.1]] ] ] </div>}Open on Sundays...(set: $location to "Trading Post") (if: $WeekDay is "Sunday")[The store is closed! Please come back tomorrow!] (elseif: $WeekDay is "Monday" or "Tuesday" or "Wednesday" or "Thursday" or "Friday" or "Saturday")[ You enter the trading post which is run by an old man and his grandson. They sell goods as well as buy goods. <br> (if: $TradingPostMan1 is >= 15 and $TradingPostMan1Gift is "False" and $CampingGear is "False")[The old man stops you before you begin to really look at you with a kind smile. "You've been in here a lot lately, but I've never took the time to ask how your family is. I know your grandfather's passing was hard on your mother. (link: "She's been doing well.")[The old man nods. "That's good.I used to go camping with your grandfather, did you know that? (link: "No, I didn't.")[the old man gave a big smile. "Here, why don't you take this camping gear then? If you plan to leave this town on you $ZoidName one day.(set: $CampingGear to "True") ]]]] <hr> (link: "Enter?")[(go-to: "Trading Post int. 1")] (link: "Go back?")[(go-to: "Shopping District")] (set: $location to "Post Office") (if: $WeekDay is "Sunday")[The store is closed! Please come back tomorrow!] (elseif: $WeekDay is "Monday" or "Tuesday" or "Wednesday" or "Thursday" or "Friday" or "Saturday")[](set: $location to "DeJay Clothing & Fitting") (if: $WeekDay is "Sunday")[The store is closed! Please come back tomorrow!] (elseif: $WeekDay is "Monday" or "Tuesday" or "Wednesday" or "Thursday" or "Friday" or "Saturday")[(set: $location to "Toys by Sam") (if: $WeekDay is "Sunday")[The store is closed! Please come back tomorrow!] (elseif: $WeekDay is "Monday" or "Tuesday" or "Wednesday" or "Thursday" or "Friday" or "Saturday")[(set: $location to "Job Board") Welcome to the job board! Here, people of the town often put up jobs for others to claim. You are free to pick any job to do, however, each job will move time forward, and some jobs can only be done at certain times. Likewise, some jobs may be tied to specific skills you have. (if: $time is "Morning")[(link: "Look at the board!")[(go-to: "Job Board Morning")]] (elseif: $time is "Afternoon")[(link: "Look at the board!")[(go-to: "Job Board Afternoon/Evening")]] (elseif: $time is "Evening")[(link: "Look at the board!")[(go-to: "Job Board Afternoon/Evening")]] (elseif: $time is "Night")[(link: "Look at the board!")[(go-to: "Job Board Night")]] (link: "Go back?")[(go-to: "Shopping District")] (display:"Footer")Double-click this passage to edit it.You see a cozy reading spot. If you have a drink you could [[relax there | Maria's Bookstore int.2]]. <br> To the left, [[there are the rows of bookshelves Maria has proudly stocked up. | Maria's Bookstore int.3]] <br> Or you can go back to [[the front. |Maria's Bookstore]] (display:"Footer")You find a cozy little corner surrounded by books other had been reading but put down. There is a small chair by the window shop and the light hits <i>juuuuuust</i> right. [Pick a drink to drank!]<OtherText| [(if:$Inv's Coke is >0)[(link:"Drink a coke")[(set:$Inv's Coke to it -1)(replace:?OtherText)[Wow! Better than Dr. Pepper!](rerun:?DrinkPrompt)] ](if:$Inv's WaterBottle is >0)[(link:"Drink Water")[(set:$Inv's WaterBottle to it -1)(replace:?OtherText)[Healthier than a Dr. Pepper! Ahhh!](rerun:?DrinkPrompt)] ](if:$Inv's DrPepper is >0)[(link:"Drink DR.P")[(set:$Inv's DrPepper to it -1)(replace:?OtherText)[Better than a Dr...wait a minute!](rerun:?DrinkPrompt)] ] ]<DrinkPrompt| (link: "Return?")[(go-to: $location)] (display:"Footer") (link: "There are many sections here...")[ (link: "FICTION")[ [You pick up a small children's book that has a Smiling Command Wolf on it!] <hr> (if: $Inv's CommandWolfChildrensBook is <= 0)[[[Put it back? | Maria's Bookstore int.3]]] (link: "Buy it? For 100 C?")[(set: $cash to it - 100)(set: $Inv's CommandWolfChildrensBook to it + 1)[You decided to buy this book! Maybe you can read it when you camp outside of town...] ] <hr> ] (link: "NONFICTION")[ <hr> [You pick up an old book that looked like it might've been a textbook on Planet Zi History at one point. It's fading text on the spine reads...//Planet Zi a memoriam...vol 1.//] <hr> (if: $Inv's PlanetZiMem1 is <= 0)[[[Put it back? | Maria's Bookstore int.3]]] (link: "Buy it? For 100 C?")[(set: $cash to it - 100)(set: $Inv's PlanetZiMem1 to it + 1)[You decided to buy this book! Maybe you can read it when you camp outside of town...] ]] (link: "POETRY")[ <hr> Nothing interesting here... ] (link: "COOKING")[ <hr> Hobo dinner guides....instagram filter ideas... ] (link: "HEALTH & SPIRITUALITY")[ <hr> Your mother would like this section... ] ] (link: "Go back?")[(go-to: "Maria's Bookstore int.1")] (display:"Footer")You enter a small shop dedicated to improving your Zoid's performance! It's ran by an old man wearing somce thick glasses. You're unsure about his ability to work on mechanics anymore, but everyone in town swears by this man's work. "Come for an upgrade? Some items use reward points, which you earn by winning Zoid Battles." (if: $winrewards <= 9)[You don't have enough reward points! (link: "Return?")[(go-to: $location)]] (elseif: $winrewards >= 10)[(link: "Buy a weapon upgrade for 10 WinRewards.")[ (if: $ZoidName is "Shield Liger")[ (link: "Upgrade Sabre Fangs")[ (set: $SLW1 to ($SLW1 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] ] (link: "Upgrade Triple barrel cannon")[ (set: $SLW2 to ($SLW2 + 10))(set: $winrewards to it -10)(goto: "Weapon Upgrade Shop") ] ] (elseif: $ZoidName is "Zaber Fang")[ (link: "Upgrade Killer Sabre")[ (set: $ZFW1 to ($ZFW1 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] (link: "Upgrade Anti-Zoid Three-Barrelled Shock Cannon")[ (set: $ZFW2 to ($ZFW2 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] ] (elseif: $ZoidName is "Command Wolf")[ (link: "Electron Bite Fangs")[ (set: $CWW1 to ($CWW1 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] (link: "50mm Double Barreled Cannon")[ (set: $CWW2 to ($CWW2 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] ] (elseif: $ZoidName is "Rev Raptor")[ (link: "Counter Scythe")[ (set: $RRW1 to ($RRW1 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] (link: "Small Beam Cannons")[ (set: $RRW2 to ($RRW2 + 10))(set: $winrewards to it - 10)(goto: "Weapon Upgrade Shop") ] ] ] (display:"Footer") <!-- if players do not have enough win points they can be stuck, so add a way out --!> <!-- finish the other Zoids --!>(set: $location to "Home") Your house is older and showing some signs of it's age. The driveway is crooked from when your grandfather tried to repair it himself and the concrete didn't set just right. The ground underneath the fence shifted some decades ago and now the gate sits funny, but it is your home regardless. (link: "Go inside?")[ Inside you find the bag of trash your mom has set to the side of the door for you to take out later. You can immediately turn to go to a room in the house. (link: "Go to your room?")[(go-to: "Your Room")] (link: "Go to your parent's room?")[(go-to: "Your Parent's Room")] (link: "Go to the garage?")[(go-to: "Garage")] (link: "Go to the garden?")[(go-to: "Garden")] ]Your room is neat and tidy, but your shelf space is cluttered as over the many years you've filled it with Zoids "stuff". Be it kits, books or history. You can't help but smile as you see a tiny little figurine of $ZoidName on one of the shelves. (link: "Right now you can...")[ (link: "Sleep on your bed.")[] (link: "Check your computer emails.")[(go-to: "PlayerComputer")] (display: "Footer") ]Double-click this passage to edit it.Double-click this passage to edit it.(set: $location to "PlayerComputer") (link: "Check your emails...")[(go-to: "Player Emails")] (link: "Get distracted and play some videya games")[(go-to: "Flip")] (link: "Get off of the pc?")[(go-to: "Your Room")] {(if: $EmailChecked is "False")[ (if: $EmailCounter is 1)[(display: "Email 1")] (if: $EmailCounter is 2)[(display: "Email 2")] (if: $EmailCounter is 3)[(display: "Email 3")] ] (elseif: $EmailChecked is "True")[You already checked your email! Check back tomorrow!] } <hr>(link: "''INNOCENT RESEARCH QUESTIONS''")[ What is your hobby? If it is more than one of the answers, pick your favorite. [(css: "color: black;")(dropdown: 2bind $PlayerHobby, "Gunpla", "Art", "Bushcraft", "History", "Gardening", "Cars", "Cooking", "Reading", "Sewing", "Writing or Roleplaying",)] [[Submit Research Question!]] ](font: "Courier New")[ ''BREAKING NEWS'' Skirmish outside Zoidian Ruins uncovers a large stone tablet. The figure of a woman can be seen upon it and archeologist Dr. Antony Parv wrote back stating, "(...) likely it represents Zoid Eve. Zoid Eve is a interesting figure to discuss in history and mythology, there's a lot of debate on //what// Zoid Eve is. Many claim that she is or was a type of Zoid that produced Zoid Cores or she was some form of deity that ties the life forces of all Zoids together. ] (link: "Done with emails?")[(set: $EmailCounter to 3)(go-to: $location)](link: "Submitted!")[(set: $EmailCounter to 2)(set: $EmailChecked to "True")(go-to: $location)]''REMINDER'' To all citizens of Saint Meril! Please remember to do your Zoid Registration fee by the end of the quarter. Many Thanks, Mayor Ablta. (link: "Done with emails?")[(set: $EmailCounter to 4)(go-to: $location)]ZABER FANG CRASHES INTO WATER RESERVE... Driver was replying to a text message, causing the Zoid to flip into the water. Both Zoid and driver are unharmed. Following footage was pulled off of r/idiotsinzoids. (link: "Done with emails?")[(set: $EmailCounter to 5)(go-to: $location)](set: $blackimpactwinrate to ($winrate + 25)) '''SPECIAL NOTICE''' $PName has won a total of $winrate battles! Congradulations to our newcomer! As usual, the Black Impact Team is leading at the top with a total of $blackimpactwinrate wins! (link: "Done with emails?")[(set: $EmailCounter to 5)(go-to: $location)]''CHECK OUT MARIA's BOOKSTORE'' All your favorite books at one location! Do you like reading other people's garbage? So do we! So come on down...(if: $cash <= 74)[You don't have enough cash!(link: "Return?")] (elseif: $cash >= 75)[(link: "Buy a health pot for 75?")[ (set: $healthpots to it + 1)(set: $cash to it - 75)(go-to: "Zoids Item Shop") ] ] (link: "Go back?")[(go-to: $location)] (display: "Footer"){ <!--- Setting the Square Values ---!> (set: $linkvalue1 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue2 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue3 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue4 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue5 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue21 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue22 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue23 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue24 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue25 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue31 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue32 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue33 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue34 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue35 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue41 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue42 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue43 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue44 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue45 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue51 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue52 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue53 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue54 to (either: 0, 0, 1, 1, 1, 2, 3)) (set: $linkvalue55 to (either: 0, 0, 1, 1, 1, 2, 3)) <!--- Setting the "Counters". "C1" is the bomb counter, "C1p" is the first column point counter. "R1" is the row bomb counter, "R1p" is the row point counter. ---!> <!--- [You currently have! $FlipPoints]<FlipPointsDisplay| is the display shit ---!> (if: $linkvalue1 is 0)[(set: $c1 to ($c1 + 1))] (if: $linkvalue21 is 0)[(set: $c1 to ($c1 + 1))] (if: $linkvalue31 is 0)[(set: $c1 to ($c1 + 1))] (if: $linkvalue41 is 0)[(set: $c1 to ($c1 + 1))] (if: $linkvalue51 is 0)[(set: $c1 to ($c1 + 1))] (if: $linkvalue1 > 0)[(set: $c1p to ($c1p + $linkvalue1))] (if: $linkvalue21 > 0)[(set: $c1p to ($c1p + $linkvalue21))] (if: $linkvalue31 > 0)[(set: $c1p to ($c1p + $linkvalue31))] (if: $linkvalue41 > 0)[(set: $c1p to ($c1p + $linkvalue41))] (if: $linkvalue51 > 0)[(set: $c1p to ($c1p + $linkvalue51))] (if: $linkvalue2 is 0)[(set: $c2 to ($c2 +1))] (if: $linkvalue22 is 0)[(set: $c2 to ($c2 +1))] (if: $linkvalue32 is 0)[(set: $c2 to ($c2 +1))] (if: $linkvalue42 is 0)[(set: $c2 to ($c2 +1))] (if: $linkvalue52 is 0)[(set: $c2 to ($c2 +1))] (if: $linkvalue2 > 0)[(set: $c2p to ($c2p + $linkvalue2))] (if: $linkvalue22 > 0)[(set: $c2p to ($c2p + $linkvalue22))] (if: $linkvalue32 > 0)[(set: $c2p to ($c2p + $linkvalue32))] (if: $linkvalue42 > 0)[(set: $c2p to ($c2p + $linkvalue42))] (if: $linkvalue52 > 0)[(set: $c2p to ($c2p + $linkvalue52))] (if: $linkvalue3 is 0)[(set: $c3 to ($c3 + 1))] (if: $linkvalue23 is 0)[(set: $c3 to ($c3 + 1))] (if: $linkvalue33 is 0)[(set: $c3 to ($c3 + 1))] (if: $linkvalue43 is 0)[(set: $c3 to ($c3 + 1))] (if: $linkvalue53 is 0)[(set: $c3 to ($c3 + 1))] (if: $linkvalue3 > 0)[(set: $c3p to ($c3p + $linkvalue3))] (if: $linkvalue23 > 0)[(set: $c3p to ($c3p + $linkvalue23))] (if: $linkvalue33 > 0)[(set: $c3p to ($c3p + $linkvalue33))] (if: $linkvalue43 > 0)[(set: $c3p to ($c3p + $linkvalue43))] (if: $linkvalue53 > 0)[(set: $c3p to ($c3p + $linkvalue53))] (if: $linkvalue4 is 0)[(set: $c4 to ($c4 + 1))] (if: $linkvalue24 is 0)[(set: $c4 to ($c4 + 1))] (if: $linkvalue34 is 0)[(set: $c4 to ($c4 + 1))] (if: $linkvalue44 is 0)[(set: $c4 to ($c4 + 1))] (if: $linkvalue54 is 0)[(set: $c4 to ($c4 + 1))] (if: $linkvalue4 > 0)[(set: $c4p to ($c4p + $linkvalue4))] (if: $linkvalue24 > 0)[(set: $c4p to ($c4p + $linkvalue24))] (if: $linkvalue34 > 0)[(set: $c4p to ($c4p + $linkvalue34))] (if: $linkvalue44 > 0)[(set: $c4p to ($c4p + $linkvalue44))] (if: $linkvalue54 > 0)[(set: $c4p to ($c4p + $linkvalue54))] (if: $linkvalue5 is 0)[(set: $c5 to ($c5 + 1))] (if: $linkvalue25 is 0)[(set: $c5 to ($c5 + 1))] (if: $linkvalue35 is 0)[(set: $c5 to ($c5 + 1))] (if: $linkvalue45 is 0)[(set: $c5 to ($c5 + 1))] (if: $linkvalue55 is 0)[(set: $c5 to ($c5 + 1))] (if: $linkvalue5 > 0)[(set: $c5p to ($c5p + $linkvalue5))] (if: $linkvalue25 > 0)[(set: $c5p to ($c5p + $linkvalue25))] (if: $linkvalue35 > 0)[(set: $c5p to ($c5p + $linkvalue35))] (if: $linkvalue45 > 0)[(set: $c5p to ($c5p + $linkvalue45))] (if: $linkvalue55 > 0)[(set: $c5p to ($c5p + $linkvalue55))] (if: $linkvalue1 is 0)[(set: $r1 to ($r1 + 1))] (if: $linkvalue2 is 0)[(set: $r1 to ($r1 + 1))] (if: $linkvalue3 is 0)[(set: $r1 to ($r1 + 1))] (if: $linkvalue4 is 0)[(set: $r1 to ($r1 + 1))] (if: $linkvalue5 is 0)[(set: $r1 to ($r1 + 1))] (if: $linkvalue1 > 0)[(set: $r1p to ($r1p + $linkvalue1))] (if: $linkvalue2 > 0)[(set: $r1p to ($r1p + $linkvalue2))] (if: $linkvalue3 > 0)[(set: $r1p to ($r1p + $linkvalue3))] (if: $linkvalue4 > 0)[(set: $r1p to ($r1p + $linkvalue4))] (if: $linkvalue5 > 0)[(set: $r1p to ($r1p + $linkvalue5))] (if: $linkvalue21 is 0)[(set: $r2 to ($r2 + 1))] (if: $linkvalue22 is 0)[(set: $r2 to ($r2 + 1))] (if: $linkvalue23 is 0)[(set: $r2 to ($r2 + 1))] (if: $linkvalue24 is 0)[(set: $r2 to ($r2 + 1))] (if: $linkvalue25 is 0)[(set: $r2 to ($r2 + 1))] (if: $linkvalue21 > 0)[(set: $r2p to ($r2p + $linkvalue21))] (if: $linkvalue22 > 0)[(set: $r2p to ($r2p + $linkvalue22))] (if: $linkvalue23 > 0)[(set: $r2p to ($r2p + $linkvalue23))] (if: $linkvalue24 > 0)[(set: $r2p to ($r2p + $linkvalue24))] (if: $linkvalue25 > 0)[(set: $r2p to ($r2p + $linkvalue25))] (if: $linkvalue31 is 0)[(set: $r3 to ($r3 +1))] (if: $linkvalue32 is 0)[(set: $r3 to ($r3 +1))] (if: $linkvalue33 is 0)[(set: $r3 to ($r3 +1))] (if: $linkvalue34 is 0)[(set: $r3 to ($r3 +1))] (if: $linkvalue35 is 0)[(set: $r3 to ($r3 +1))] (if: $linkvalue31 > 0)[(set: $r3p to ($r3p + $linkvalue31))] (if: $linkvalue32 > 0)[(set: $r3p to ($r3p + $linkvalue32))] (if: $linkvalue33 > 0)[(set: $r3p to ($r3p + $linkvalue33))] (if: $linkvalue34 > 0)[(set: $r3p to ($r3p + $linkvalue34))] (if: $linkvalue35 > 0)[(set: $r3p to ($r3p + $linkvalue35))] (if: $linkvalue41 is 0)[(set: $r4 to ($r4 +1))] (if: $linkvalue42 is 0)[(set: $r4 to ($r4 +1))] (if: $linkvalue43 is 0)[(set: $r4 to ($r4 +1))] (if: $linkvalue44 is 0)[(set: $r4 to ($r4 +1))] (if: $linkvalue45 is 0)[(set: $r4 to ($r4 +1))] (if: $linkvalue41 >0)[(set: $r4p to ($r4p + $linkvalue41))] (if: $linkvalue42 >0)[(set: $r4p to ($r4p + $linkvalue42))] (if: $linkvalue43 >0)[(set: $r4p to ($r4p + $linkvalue43))] (if: $linkvalue44 >0)[(set: $r4p to ($r4p + $linkvalue44))] (if: $linkvalue45 >0)[(set: $r4p to ($r4p + $linkvalue45))] (if: $linkvalue51 is 0)[(set: $r5 to ($r5 +1))] (if: $linkvalue52 is 0)[(set: $r5 to ($r5 +1))] (if: $linkvalue53 is 0)[(set: $r5 to ($r5 +1))] (if: $linkvalue54 is 0)[(set: $r5 to ($r5 +1))] (if: $linkvalue55 is 0)[(set: $r5 to ($r5 +1))] (if: $linkvalue51 > 0)[(set: $r5p to ($r5p + $linkvalue51))] (if: $linkvalue52 > 0)[(set: $r5p to ($r5p + $linkvalue52))] (if: $linkvalue53 > 0)[(set: $r5p to ($r5p + $linkvalue53))] (if: $linkvalue54 > 0)[(set: $r5p to ($r5p + $linkvalue54))] (if: $linkvalue55 > 0)[(set: $r5p to ($r5p + $linkvalue55))] } <div class='flipgame'> [You currently have $FlipPoints points!]<FlipPointsDisplay| <button class="button button1"> (link: "X")[(if: $linkvalue1 is 0)[(goto: "Game Over")][$linkvalue1]]</button> <div class='sidebar'><button class="button button2"> [P:$r1p B:$r1]</button> </div> <button class="button button1">(link: "X")[(if: $linkvalue2 is 0)[(goto: "Game Over")][$linkvalue2]]</button> <button class="button button1">(link: "X")[(if: $linkvalue3 is 0)[(goto: "Game Over")][$linkvalue3]]</button> <button class="button button1">(link: "X")[(if: $linkvalue4 is 0)[(goto: "Game Over")][$linkvalue4]]</button> <button class="button button1">(link: "X")[(if: $linkvalue5 is 0)[(goto: "Game Over")][$linkvalue5]]</button> <button class="button button1"> (link: "X")[(if: $linkvalue21 is 0)[(goto: "Game Over")][$linkvalue21]]</button> <div class='sidebar'><button class="button button2"> [P:$r2p B:$r2]</button> </div> <button class="button button1">(link: "X")[(if: $linkvalue22 is 0)[(goto: "Game Over")][$linkvalue22]]</button> <button class="button button1">(link: "X")[(if: $linkvalue23 is 0)[(goto: "Game Over")][$linkvalue23]]</button> <button class="button button1">(link: "X")[(if: $linkvalue24 is 0)[(goto: "Game Over")][$linkvalue24]]</button> <button class="button button1">(link: "X")[(if: $linkvalue25 is 0)[(goto: "Game Over")][$linkvalue25]]</button> <button class="button button1"> (link: "X")[(if: $linkvalue31 is 0)[(goto: "Game Over")][$linkvalue31]]</button> <div class='sidebar'><button class="button button2"> [P:$r3p B:$r3]</button> </div> <button class="button button1">(link: "X")[(if: $linkvalue32 is 0)[(goto: "Game Over")][$linkvalue32]]</button> <button class="button button1">(link: "X")[(if: $linkvalue33 is 0)[(goto: "Game Over")][$linkvalue33]]</button> <button class="button button1">(link: "X")[(if: $linkvalue34 is 0)[(goto: "Game Over")][$linkvalue34]]</button> <button class="button button1">(link: "X")[(if: $linkvalue35 is 0)[(goto: "Game Over")][$linkvalue35]]</button> <button class="button button1"> (link: "X")[(if: $linkvalue41 is 0)[(goto: "Game Over")][$linkvalue41]]</button> <div class='sidebar'><button class="button button2"> [P:$r4p B:$r4]</button> </div> <button class="button button1">(link: "X")[(if: $linkvalue42 is 0)[(goto: "Game Over")][$linkvalue42]]</button> <button class="button button1">(link: "X")[(if: $linkvalue43 is 0)[(goto: "Game Over")][$linkvalue43]]</button> <button class="button button1">(link: "X")[(if: $linkvalue44 is 0)[(goto: "Game Over")][$linkvalue44]]</button> <button class="button button1">(link: "X")[(if: $linkvalue45 is 0)[(goto: "Game Over")][$linkvalue45]]</button> <button class="button button1"> (link: "X")[(if: $linkvalue51 is 0)[(goto: "Game Over")][$linkvalue51]]</button> <div class='sidebar'><button class="button button2"> [P:$r5p B:$r5]</button> </div> <button class="button button1">(link: "X")[(if: $linkvalue52 is 0)[(goto: "Game Over")][$linkvalue52]]</button> <button class="button button1">(link: "X")[(if: $linkvalue53 is 0)[(goto: "Game Over")][$linkvalue53]]</button> <button class="button button1">(link: "X")[(if: $linkvalue54 is 0)[(goto: "Game Over")][$linkvalue54]]</button> <button class="button button1">(link: "X")[(if: $linkvalue55 is 0)[(goto: "Game Over")][$linkvalue55]]</button> <button class="button button2"> [P:$c1p B:$c1]</button> <button class="button button2"> [P:$c2p B:$c2]</button> <button class="button button2"> [P:$c3p B:$c3]</button> <button class="button button2"> [P:$c4p B:$c4]</button> <button class="button button2"> [P:$c5p B:$c5]</button> </div> (link: "Reload?")[(go-to: "Flip")] (link: "Go back?")[(go-to: $location)]{(set: $time to "Morning")(set:$DayOfWeek to 2)(set:$DayOfMonth to 1)(set:$MonthOfYear to 1) <!--- defining day of week ---!> (if:$DayOfWeek is >7)[(set:$DayOfWeek to 1)] (if:$DayOfWeek is 1)[(set:$WeekDay to "Sunday")] (if:$DayOfWeek is 2)[(set:$WeekDay to "Monday")] (if:$DayOfWeek is 3)[(set:$WeekDay to "Tuesday")] (if:$DayOfWeek is 4)[(set:$WeekDay to "Wednesday")] (if:$DayOfWeek is 5)[(set:$WeekDay to "Thursday")] (if:$DayOfWeek is 6)[(set:$WeekDay to "Friday")] (if:$DayOfWeek is 7)[(set:$WeekDay to "Saturday")] (if:$DayOfWeek is >7)[(set:$DayOfWeek to 1)] (if:$DayOfWeek is 1)[(set:$WeekDay to "Sunday")] (if:$DayOfWeek is 2)[(set:$WeekDay to "Monday")] (if:$DayOfWeek is 3)[(set:$WeekDay to "Tuesday")] (if:$DayOfWeek is 4)[(set:$WeekDay to "Wednesday")] (if:$DayOfWeek is 5)[(set:$WeekDay to "Thursday")] (if:$DayOfWeek is 6)[(set:$WeekDay to "Friday")] (if:$DayOfWeek is 7)[(set:$WeekDay to "Saturday")] <!-- This is for day of the month and month of the year --> (if:$DayOfMonth is >28)[(set:$DayOfMonth to 1)(set:$MonthOfYear to it +1)] (if:$MonthOfYear is >12)[(set:$MonthOfYear to 1)(set:$Year to it +1)] <!-- This code sets the correct month--> (if:$MonthOfYear is 1)[(set:$Month to "JAN")] (if:$MonthOfYear is 2)[(set:$Month to "FEB")] (if:$MonthOfYear is 3)[(set:$Month to "MAR")] (if:$MonthOfYear is 4)[(set:$Month to "APR")] (if:$MonthOfYear is 5)[(set:$Month to "MAY")] (if:$MonthOfYear is 6)[(set:$Month to "JUN")] (if:$MonthOfYear is 7)[(set:$Month to "JUL")] (if:$MonthOfYear is 8)[(set:$Month to "AUG")] (if:$MonthOfYear is 9)[(set:$Month to "SEP")] (if:$MonthOfYear is 10)[(set:$Month to "OCT")] (if:$MonthOfYear is 11)[(set:$Month to "NOV")] (if:$MonthOfYear is 12)[(set:$Month to "DEC")] }{(set: $c1 to 0) (set: $c2 to 0) (set: $c3 to 0) (set: $c4 to 0) (set: $c5 to 0) (set: $r1 to 0) (set: $r2 to 0) (set: $r3 to 0) (set: $r4 to 0) (set: $r5 to 0) (set: $c1p to 0) (set: $c2p to 0) (set: $c3p to 0) (set: $c4p to 0) (set: $c5p to 0) (set: $r1p to 0) (set: $r2p to 0) (set: $r3p to 0) (set: $r4p to 0) (set: $r5p to 0) }<!--- Possible Hobbies $PlayerHobby, "Gunpla", "Art", "Bushcraft", "History", "Gardening", "Cars", "Cooking", "Reading", "Sewing", "Writing or Roleplaying" --!> (if: $PlayerHobby is "Art")[(link: "Take on a commission project?")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (75 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "Gardening")[(link: "Pick up a shift at the greenhouse?")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (50 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "Sewing")[(link: "Repair a neighbor's pair of slacks for some cash?")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (50 + $Hobby1Skill)) (go-to: "Time Passage")]] (link: "Mow some lawns")[(set: $cash to it + 45)(go-to: "Time Passage")] (link: "Sell some lemonade?")[(set: $cash to it + 25)(go-to: "Time Passage")] (link: "Wash some Zoids?")[(set: $cash to it + 50)(go-to: "Time Passage")] (link: "Go back?")[(go-to: $location)]<!--- Possible Hobbies $PlayerHobby, "Gunpla", "Art", "Bushcraft", "History", "Gardening", "Cars", "Cooking", "Reading", "Sewing", "Writing or Roleplaying", "Fishing" --!> (if: $PlayerHobby is "Art")[(link: "Teach an art class at Michaels!")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (50 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "History")[(link:"Tutor some kids!")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (50 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "Cars")[(link: "Work on a car for a neighbor.")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (100 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "Sewing")[(link: "Teach a sewing class!")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (50 + $Hobby1Skill)) (go-to: "Time Passage")]] (link: "Clean some houses")[ (set: $cash to it + 75) (go-to: "Time Passage")] (link: "Babysit!")[ (set: $cash to it +50) (go-to: "Time Passage")] (link: "Go back?")[(go-to: $location)]<!--- Possible Hobbies $PlayerHobby, "Gunpla", "Art", "Bushcraft", "History", "Gardening", "Cars", "Cooking", "Reading", "Sewing", "Writing or Roleplaying" --!> (if: $PlayerHobby is "Gunpla")[(Link: "Take a commission order for a gundam?")[ (set: $Hobby1Skill to it +2) (set: $cash to it + (75 + $Hobby1Skill)) (go-to: "Time Passage")]] (elseif: $PlayerHobby is "Cooking")[(link: "Pick up a shift at the restaurant?")[ (set: $Hobby1Skill to it + 1) (set: $cash to it + (75 + $Hobby1Skill)) (go-to: "Time Passage")]] (link: "Pick up a shift at the gas station?")[ (set: $cash to it + 50) (go-to: "Time Passage")] (link: "Babysit for your neighbor?")[ (set: $cash to it + 50) (go-to: "Time Passage")] (link: "Go back?")[(go-to: $location)]A young man with red hair waves you in as he stands behind a counter. "Welcome, $PName!" He gestured around to his goods. (if: $cash <= 99)[You don't have enough cash. (link: "Return?")[(go-to: $location)]] (elseif: $cash >= 100)[ "Buying or selling?" (link: "Buying")[ The old man handles the selling. He smiles at you as he is wearing his favorite fishing vest. "Can I help you?" (link: "Buy 10xWorms for 100 C?")[ (set: $cash to it - 100) (set: $Worms to it + 10) (set: $TradingPostMan1 to it + 1) ] (link: "Buy 20xWorms for 200 C?")[ (set: $cash to it - 200) (set: $Worms to it + 20) (set: $TradingPostMan1 to it + 2) ] (link: "Buy some more?")[(go-to: "Trading Post int. 1")] ] ] (link: "Selling")[ (if: $Inv's BlackBass is >= 1)[ (link: "Sell blackbass for 25 C?")[(set: $Inv's BlackBass to it - 1) (set: $cash to it + 25) ] ] (if: $Inv's TemperateBass is >= 1)[ (link: "Sell Temperate Bass for 25 C?")[(set: $Inv's TemperateBass to it - 1) (set: $cash to it + 25)] ] (if: $Inv's Catfish is >= 1)[ (link: "Sell Catfish for 50 C?")[(set: $Inv's Catfish to it - 1) (set: $cash to it + 50) ]] (if: $Inv's BullHead is >= 1)[ (link: "Sell BullHead for 25 C?")[(set: $Inv's BullHead to it - 1) (set: $cash to it + 25) ]] (if: $Inv's Crapple is >= 1)[ (link: "Sell Crapple for 10 C?")[(set: $Inv's Crapple to it - 1) (set: $cash to it + 10) ]] (if: $Inv's Sunfish is >= 1)[ (link: "Sell Sunfish for 25 C?")[(set: $Inv's Sunfish to it - 1) (set: $cash to it + 25) ]] (if: $Inv's Carp is >= 1)[ (link: "Sell Carp for 100 C?")[(set: $Inv's Carp to it - 1) (set: $cash to it + 100) ] ] (if: $Inv's Minnow is >= 1)[ (link: "Sell Minnow for 25 C?")[(set: $Inv's Minnow to it - 1) (set: $cash to it + 25) ] ] (if: $Inv's Gar is >= 1)[ (link: "Sell Gar for 50 C?")[(set: $Inv's Gar to it - 1) (set: $cash to it + 50) ] ] (if: $Inv's Boot is >= 1)[ (link: "Sell Boot for 250 C?")[(set: $Inv's Boot to it - 1) (set: $cash to it + 250) ] ] (link: "Sell some more?")[(go-to: "Trading Post int. 1")] ] (display: "Footer")<!-- Black Basses. Temperate Basses. Catfish and Bullheads. Crappie. Sunfishes. Carp and Minnows. Gar. Suckers. FishingSkill---!> Here on the lake you can fish. You can head out on your friend's boat to get further in. You can sell any fish you catch to the (link: "Trading Post.")[(go-to: "Trading Post")] (if: $Worms <= 0)[Oh no! You don't have any worms!! You can buy some at the (link: "Trading Post!")[(go-to: "Trading Post")]] (elseif: $Worms > 0)[(link: "Fish some fish?")[ (set: $Worms to it - 1) (set: $FishRoll to (random: 1,10)) (if: $FishRoll is 1 or 2 or 3 or 4 or 5 or 6)[ (set: $FishingSkill to it + 1) (set: $RandomFish to (random: 1, 10)) (if: $RandomFish is 1)[You caught a Black Bass! (set: $Inv's BlackBass to it + 1)] (if: $RandomFish is 2)[You caught a Temperate Bass! (set: $Inv's TemperateBass to it + 1)] (if: $RandomFish is 3)[You caught a Catfish! (set: $Inv's Catfish to it + 1)] (if: $RandomFish is 4)[You caught a Bullhead Fish! (set: $Inv's BullHead to it +1)] (if: $RandomFish is 5)[You caught a Crapple! (set: $Inv's Crapple to it +1)] (if: $RandomFish is 6)[You caught a Sunfish! (set: $Inv's Sunfish to it + 1)] (if: $RandomFish is 7)[You caught a magi....carp! (set: $Inv's Carp to it + 1)] (if: $RandomFish is 8)[You caught a Minnow! (set: $Inv's Minnow to it + 1}] (if: $RandomFish is 9)[You caught a Gar! (set: $Inv's Gar to it + 1)] (if: $RandomFish is 10)[You caught a ....boot?! (set: $Inv's Boot to it + 1)] ] (elseif: $FishRoll is 7 or 8 or 9 or 10)[Darn!! It got away!!] (link: "Fish some more?")[(go-to: "Lake")] ] ] <!---(set: $FishRoll to (random: 1,6)) $FishRoll (if: $FishRoll is 1)[You caught a bass!] (if: $FishRoll is 2 or 4)[Darn! It got away!!] (set: $FishSkill to 5) (if: $FishSkill >= (random:1,10))[Wow!] ---!>Double-click this passage to edit it.You enter a shop that not only sells Zoids, but can also upgrade your $ZoidName. (link: "Upgrade an existing Zoid.")[(go-to: "Upgrade Zoid Evo")] (link: "Buy Zoid?")[(go-to: "Buy & Develop Zoids")] (link: "Go back?")[(go-to: $Location)] (display: "Footer")A gruff looking man leans over the counter. "Here you can upgrade your zoid if it can evolve to another Zoid. A Shield Liger to a Blade Liger, a Command Wolf to a Command Wolf Town. If you are wanting to buy a Zoid, or even have one developed from a //core//, you will want to go to (link: "Buy Zoid.")[(go-to:"Buy & Develop Zoids")] Whatever upgrades you have put into your Zoids will be lost when you upgrade them here, resetting their stats. (if: $ZoidName is "Shield Liger")[(link: "See about upgrades.")[(go-to: "Shield Liger Upgrade Page")]] (elseif: $ZoidName is "Zaber Fang")[(link: "See about upgrades.")[(go-to: "Zaber Fang Upgrade Page")]] (elseif: $ZoidName is "Command Wolf")[(link: "See about upgrades.")[(go-to: "Command Wolf Upgrade Page")]] (elseif: $ZoidName is "Rev Raptor")[(link: "See about upgrades.")[(go-to: "Rev Raptor Upgrade Page")]] (elseif: $ZoidName is "Blade Liger")[(link: "See about upgrades.")[(go-to: "Blade Liger Upgrade Page")]] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")]Currently a WIP shop as Zoid selection is worked out. (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")]Confirm...stuffUpgrade Shield Liger to... (link: "Blade Liger")[ (link: "Blade Liger Info")[ Developed in ZAC 2099 to counter the Empire's Development of the //Genosaurer//, the Blade Liger is an effective fighter. Eventually it was countered by the Genobreaker, but further upgrades were added to it. It was later replaced by the Liger Zero CAS units. This is perhaps one of the most iconic Republican Zoids and is a favorite amongst Zoid pilots for dueling purposes. ''Blade Liger Attacks:'' * Blade Attack: $BLW1 * Strike Lazer Claw: $BLW2 * AZ-Double Barreled Shock Cannons: $BLW3 ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Blade Liger? for 5999 C?")[(set: $ZoidName to "Blade Liger") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Aero Liger")[ (link: "Aero Liger Info") [An improved Shield Liger. It's design was intended to have a more aero dynamic approach, though the Blade Liger and DSC-J upgrades out speed it, but it is said to have one of the most powerful e-shields out of most Zoids. Perhaps if you wish to be more defensive this is the Zoid for you. ''Aero Liger Attacks:'' * 30 MM Double Barrelled Beam Gun: $ALW1 * Killer Sabre: $ALW2 * Shield Ram: $ALW3 ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Aero Liger? for 5999 C?")[(set: $ZoidName to "Aero Liger") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Spark Liger")[ (link: "Spark Liger Info")[ Designed for electricity attacks, it never saw much use in the conflict. it lacks an e-shield, but gained another weapon. ''Spark Liger Attacks:'' * Strike Lazer Claws: $SpLW1 * Electro Fangs: $SpLW2 * Electric Cannon: $SpLW3 ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Spark Liger? for 5999 C?")[(set: $ZoidName to "Spark Liger") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "DCS-J Shield Liger")[ (link: "DCS-J Shield Liger info:")[Upgraded right on the Shield Liger base, it has two large beam cannons and an improved speed. It's new upgrades make it so only the most skilled of pilots can control it as the Zoid is more unruly than it's base Zoid. ''DCS-J Attacks:'' * Double Beam Cannon: $DCSJLW1 * Killer Sabre :$DCSJLW2 * Tripple Barrel Cannons: $DCSJLW3 ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the DCS-J Shield Liger? for 5999 C?") [(set: $ZoidName to "DCS-J Shield Liger") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")](link: "Proto Zaber")[ (link: "Proto Zaber Info")[ The Early design of the Zaber Fang. It was heavily used in CAS research, it is easy to equip it with weapons and has a more powerful Fang attack than the normal Zaber model. This design strikes fear into many pilots for it's white stock paint and it's haunting fangs. ''Proto Zaber'' * Killer Sabre: * Anti-Zoid Three-Barrelled Shock Cannon: * TEZ 20 mm Linear Laser Gun:] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Proto Saber for 5999 C?")[(set: $ZoidName to "Proto Saber") (set: $cash to it -5000) (go-to: "Zoid Upgrade Evo Confirmation")]] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!]] (link: "Zaber Fang AT")[ (link: "Zaber Fang AT Info")[ The Zaber Fang was outfitted with more performance improvements. It is overshadowed by other Zaber Fang modifications but many skilled pilots have used the AT to win duels. ''Zaber Fang AT'' * Small-Bore Anti-Zoid Laser Machinegun: * Killer Sabre: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Zaber Fang AT for 5999 C?")[(set: $ZoidName to "Zaber Fang AT") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Zaber Fang GS")[ (link: "Zaber Fang GS info")[ A Zaber Fang modified and fitted with a special gattling gun. It also houses special installments to allow more shelling storage. ''Zaber Fang GS:'' * Gattling Barrage: * Killer Sabre: * Anti Zoid Missiles: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Zaber Fang GS for 5999 C?")[(set: $ZoidName to "Zaber Fang GS") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")](link: "Rev Hunter")[ (link: "Rev Hunter Info")[ An improved Rev Raptor, fit with a new paint job and an improved lazer weapon. It's coloring was intended for desert & jungle combat areas but it was widely adopted as 'stock' for all Rev Hunter units. ''Rev Hunter:'' * Sickle Claw: * Double Beam gun: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Rev Hunter for 5999 C?")[(set: $ZoidName to "Rev Hunter") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Pile Bunker")[ (link: "Pile Bunker Info")[ Mounted with a powerful lance, this image can pierce the cores of the toughest Zoids. ''Rev Raptor Pile Bunker'' * Pile Bunker: * Vulcan Canon: * Sickle Claw: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Rev Raptor Pile Bunkerfor 5999 C?")[(set: $ZoidName to "Rev PB") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Rev Raven Special Info")[ An improved Rev Raptor, it has the same weapons but a different color scheme. Rumor has it that this special Zoid was designed for one pilot with extradionary skill...but that remains unconfirmed. ''Rev Raven Special '' * insert correct attacks here idiot] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Rev Raven Special for 5999 C?")[(set: $ZoidName to "Rev Raptor Raven Special") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!]] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")](link: "Blade Liger AB")[ (display: "Blade Liger AB Image") (link: "Blade Liger AB Info")[ Two powerful cannons added to the Blade Liger without compromising the Blade Attack, still retaining the classic Blade Liger chassy. ''Blade Liger AB'' * Blade Attack: * Sabre Fang: * Strike Lazer Claw: * AB Canons (x2): ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Blade Liger AB for 5999 C?")[(set: $ZoidName to "Blade Liger AB") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")](link: "PR Command Wolf")[ (link: "Power-Reinforced Command Wolf Info")[ With new weapons and increased defense, but at the cost of speed. This is the wolf for any ammo-loving pilots. ''Power-Reinforced Command Wolf:'' * Four-Barrel Rocket Launcher: * Eight-Barrel Vulcan Gun: * 50mm AZ Beam Cannons: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the PR Command Wolf? for 5999 C?")[(set: $ZoidName to "PR Command Wolf") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Climber Wolf")[ (link: "Climber Wolf Info")[ An upgraded Command Wolf designed for mountain combat. ''Climber Wolf:'' * Laser Rifle: * Electron Bite Fangs: * Strike Claw:] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Climber Wolf for 5999 C?")[(set: $ZoidName to "Climber Wolf") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Cerberus")[ (link: "Cerberus Info")[ A wolf based off of mythos of old. It has limited speed but more fire power. ''Cerberus:'' * Tri Fang Attack: * Dual Pulse Gun: ] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Cerberus for 5999 C?")[(set: $ZoidName to "Cerberus") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Command Striker")[ (link: "Command Striker Info")[ Combined with another Zoid, Leostriker, to make a more powerful Command wolf. ''Command Striker'': * Zan Strike Sword: * Strike lazer Claw: * Zan Smasher Claw:] (if: $cash >= 5000)[(link: "Upgrade your Zoid to the Command Striker? for 5999 C?")[(set: $ZoidName to "Command Striker") (set: $cash to it -5000)] (go-to: "Zoid Upgrade Evo Confirmation")] (elseif: $cash <= 4999)[You don't have enough cash to upgrade!] ] (link: "Go back?")[(go-to: "Zoid Evolution Upgrade")][<img src="https://media.discordapp.net/attachments/984654158361677844/985735124203241592/imageedit_10_3018791119.png" style="transform:scaleX(-1); object-fit: cover;">] [<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77923.png" style="transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77922.png" style="transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78085.png" style="transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77921.png" style="transform:scaleX(-1); object-fit: cover;">][<img src= "https://media.discordapp.net/attachments/984654158361677844/985740329716162600/imageedit_39_3315896775.png" style= transform:scaleX(-1); object-fit: cover;">] [<img src="https://media.discordapp.net/attachments/984654158361677844/985740329955229706/imageedit_30_3653976018.png" style= transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/77962.png" style=transform:scaleX(-1); object-fit: cover;">][<img src="https://www.spriters-resource.com/resources/sheet_icons/75/78119.png" style=transform:scaleX(-1); object-fit: cover;">]Double-click this passage to edit it.[<img src="https://media.discordapp.net/attachments/984654158361677844/988118309511761920/imageedit_20_9050043131.png" style="transform:scaleX(-1); object-fit: cover;">]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.(if: $activequest is "Register Zoid")[] (elseif: $activequest is "Talk to Mom")[]{ <!-- Shield Liger --!> (set: $SLW1 to 25) (set: $SLW2 to 20) (set: $SLW3 to 15) <!--- SLW3 = Shield Ram ---!> <!-- End Shield Liger --!> <!--- Zaber Fang --!> (set: $ZFW1 to 25) (set: $ZFW2 to 20) <!--- End Zaber Fang --!> <!---Command Wolf---!> (set: $CWW1 to 25) (set: $CWW2 to 20) <!---End Command Wolf ---!> <!--- Rev Raptor ---!> (set: $RRW1 to 25) (set: $RRW2 to 20) <!--- End Rev Raptor---!> <!--- Blade Liger ---!> (set: $BLW1 to 25) (set: $BLW2 to 20) (set: $BLW3 to 15) <!--- End Blade Liger ---!> <!--- Aero Liger ---!> (set: $ALW1 to 25) (set: $ALW2 to 20) (set: $ALW3 to 15) <!--- End Aero Liger ---!> <!--- Spark Liger ---!> (set: $SpLW1 to 25) (set: $SpLW2 to 20) (set: $SpLW3 to 15) <!-- End Spark Liger ---!> <!--- DCSJ Liger ---!> (set: $DCSJLW1 to 25) (set: $DCSJLW2 to 20) (set: $DCSJLW3 to 15) <!--- End DCSJ Liger ---!> <!--- Proto Zaber Fang---!> (set: $PZFW1 to 25) (set: $PZFW2 to 20) (set: $PZFW3 to 15) <!--- End Proto Zaber ---!> <!--- Zaber Fang AT ---!> (set: $ZFATW1 to 25) (set: $ZFATW2 to 20) (set: $ZFATW3 to 15) <!--- End ZFAT ---!> <!--- Zaber Fang GS ---!> (set: $ZFGSW1 to 25) (set: $ZFGSW2 to 20) (set: $ZFGSW3 to 15) <!--- End ZFGS---!> <!--- Power Reinforced Command Wolf---!> (set: $PRWW1 to 25) (set: $PRWW2 to 20) (set: $PRWW3 to 15) <!--- End PowerR CW ---!> <!--- Climber Wolf ---!> (set: $ClWW1 to 25) (set: $ClWW2 to 20) (set: $ClWW3 to 15) <!--- End Climber Wolf ---!> <!--- Cerberus ---!> (set: $CerW1 to 25) (set: $CerW2 to 20) (set: $CerW3 to 15) <!--- End Cerberus ---!> <!--- Command Striker ---!> (set: $CSWW1 to 25) (set: $CSWW2 to 20) (set: $CSWW3 to 15) <!--- Rev Hunter ---!> (set: $RHW1 to 25) (set: $RHW2 to 20) (set: $RHW3 to 15) <!--- End Rev Hunter ---!> }